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The Lord of the Rings: The Battle for Middle-Earth
The Lord of the Rings: The Battle for Middle-Earth
by Piatnik, KOSMOS, Playroom Entertainment, Devir, Ultra PRO, Foxgames (Poland) (2012)
Player Count
2 to 4

Player Ages

Playing Time
30 minutes
  • Card Game
  • Fantasy
  • Adventure
  • Novel-based
  • Designers
  • Andreas Zimmermann
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Scenario / Mission / Campaign Game
  • Deck Construction
  • Artists
  • Ted Nasmith
  • Suzanne Helmigh
  • Family
  • Tolkien Games
  • Rating: 5.42/10 from 170 users


    The players battle on the side of Aragorn, Gandalf, Gimli, Legolas, and other companions against the foes of Mordor.

    Three enemy cards always lie on the table in The Lord of the Rings: The Battle for Middle-earth Card Game. Each enemy card shows a combination of one (e.g. Orc patrol) to four (e.g. Balrog) symbols, with six different symbols total in the game: sword, axe, spear, bow, fist, and shield. The symbols are not evenly distributed; some are associated with magic, and thus rarer than those associated with mundane weaponry.

    In order to beat the enemies, the players collect "fellowships" (groups) of companion cards (which also show some subset of the six symbols) in front of them. Once the symbols of a group match one or more enemy cards, the player can send this group to battle to win them. The group is then discarded.

    On their turn a player can either:

    • Play one companion card to one of their groups and, if possible, attack.
    • Start a new group and, if possible, attack.
    • Draw one card from the deck. If it's a Mordor card, it is placed on the table and the card draw repeated; this continues until a companion is drawn, which is added to the player's hand.

    When the third Mordor card hits the table, all players suffer a counterattack and lose a card from their hand, a card from one of their groups, or an already vanquished enemy, depending on the text of the Mordor card. Then one of the enemies is discarded, and play continues with the triggering player drawing another card from the deck.

    When no enemies remain, the game ends. Each enemy card is worth 1-10 victory points, and the player with the most points wins.

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