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Puzzle Master
The Last Daimyo
The Last Daimyo
by Bring it on Games
Player Count
2 to 4

Player Ages
14+

Playing Time
2 hours to 10 hours
Categories
  • Card Game
  • Dice
  • Wargame
  • Fighting
  • Mechanisms
  • Variable Player Powers
  • Area Movement
  • Dice Rolling
  • Family
  • Country: Japan
  • Admin: Unreleased Games
  • History: Edo Period
  • Cities: Sekigahara (Japan)
  • Rating: 0/10 from 0 users

    Description

    October 15th, 1600 saw the bloodiest and most decisive battle of feudal Japan: the battle of Sekigahara. The victor- the Tokugawa Shogunate- would rule Japan for the next 250 years and was the Last Daimyo. The battles leading up to that decisive moment became known as 'The Warring States period'. Now you can shape the course of Japanese history through skillful use of your loyal clans and manipulation of your allies whilst taking full advantage of natural events as they occur.
    As one of 2-4 players, you will control one or more of feudal clans trying to establish supremacy over all of Japan. The game will start in 1554 and turns will represent about two years of time, ending no later than 1614 (30 turns). The game will include those events that defined this great struggle. Featuring floods, earthquakes, typhoons, peasant rebellions, pirates, famine and much more. There will be epic sieges and titanic open battles, as well as the chance to assassinate hated enemies.

    The map will consist of one 22"x34" map covering all of mainland Japan and the two southern islands (Kyushu and Shikoku). Map labels will be in easy-to-read English font with accompanying Japanese characters to add historical flavor to proceedings. There will be 2 countersheets of 9/16" counters representing the 8 different major clans and 8 different minor clans, troop markers, plus various game effect counters. Two decks of cards (110 total) will be included. A full color rulebook will include synopses of some of the major players of this period (the Sengoku Jidai) as well as other fascinating historical tidbits to enhance the flavor of the game.

    The basic game will be quick to learn and easy to play but the players will have a host of optional rules that will add greater detail, such as battle tactics, different types of soldiers (spearmen, samurai, arquebusiers, etc.), defections, and alliances. There will be a number of scenarios, allowing one to play anything from the full war (1554-1614) to shorter campaigns.

    Depending on interest, there may also be an extension to allow players to start from the traditional beginning of the Sengoku Jidai, 1467. If you think you are ready to test your skill to become the Last Daimyo, Bring It On Games is ready for you to say, “bring it on”.

    —description from the publisher

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