Advertisement

Active Sellers
Calendars
FUN.com
Puzzle Master
Things From Another World
The Land of Enin
The Land of Enin
by (Web published) (2012)
Player Count
1

Player Ages
8+

Playing Time
20 minutes
Categories
  • Fantasy
  • Dice
  • Adventure
  • Fighting
  • Print & Play
  • Designers
  • Todd Sanders
  • Mechanisms
  • Roll / Spin and Move
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Todd Sanders
  • Family
  • Player Count: Solitaire Only Games
  • Series: Forest of Wyr
  • Rating: 6.08/10 from 40 users

    Description

    You've grown up with the outrageous tales of your forefathers - your Uncle Jack, the golden goose thief, your Mother’s 2nd cousin Jack the Giant Teaser and Lima Bean Eater and Grandpa Jack who had that thing about jumping over candlesticks. And now it’s your turn to set out and find fortune in the Land of Enin. One fateful day an enchanted sheep (or pig, you are not quite clear on the details, all those enchanted talking animals look alike after awhile) saunters up and tells you about a Lost Book of Magic that will gain you a kingdom of your own, if only you can find it.

    To win this solitaire game you must:
    first, steal a key from the town elders,
    and sweet talk a watchword from an old witch woman,
    then rescue a maiden from a goblin tower,
    then return her to her royal father
    who will give you a magic lodestone
    to find your way through the Tombs of Neuve and
    search for the Lost Book
    and win you your kingdom!
    all while battling monsters a'plenty, finding treasure and
    magic items and generally questing about!

    Needed to Play:
    the 9 Land of Enin cards
    (or the player sheet if you are
    playing the mini-mini version)
    1D6 and 1D10 (2D10 is even better)
    10 black wooden cubes
    2 yellow wooden cubes
    1 red, blue and green wooden cube
    and 1 Meeple o’Adventure

    Play:
    Each turn consists of 2 phases: Travel and Questing.

    Travel Phase
    During the Travel Phase, roll 1D10 to determine where you move
    to. Each Location Card, in the lower right, lists which of the other Locations you can move to depending on what number you roll. A roll of 0 allows you to choose any location.

    Questing Phase
    During the Questing Phase, roll 1D10 and, on the chart on the
    Location Card, find the action which matches the rolled number.
    Encounters result in a further 1D10 roll on a matching Encounter
    Card.

    Combat:
    If you encounter a monster, during the Questing Phase, you must
    fight it in combat. Different monsters are encountered based on
    your current experience level.

    The land of Enin is a fast and fun dice game for one player.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace