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The KINGPIN! Game
The KINGPIN! Game
by (Self-Published) (2010)
Player Count
2 to 1

Player Ages
13+

Playing Time
1 hour, 30 minutes
Categories
  • Abstract Strategy
  • Dice
  • Economic
  • Mafia
  • Music
  • Mature / Adult
  • Designers
  • B! Mills
  • Mechanisms
  • Pick-up and Deliver
  • Commodity Speculation
  • Betting/Wagering
  • Roll / Spin and Move
  • Dice Rolling
  • Area Control / Area Influence
  • Rating: 0/10 from 0 users

    Description

    The PRIMARY OBJECTIVE:
    "Finish them! Before they finish you!"

    Gain the reign of the nefarious organized underground.

    Rollers (players) will gamble and make deals, purchase and flip (sell) from the various high-end illicit contraband markets (on domestic soil/US & foreign lands).

    This is a roll-and-move game. Rollers roll the dice and move their game piece throughout The KINGPIN! Game world's cities, states and countries. As rollers travel The KINGPIN! Game world they are allowed to buy or sell available products, pick a PUSH YOUR LUCK card (like "chance" or "community chest") which gives rollers a 50/50 chance of getting or losing monies. Rollers can also gamble in "La$ Vega$", "3Card MONT3 CARLO", or "AC", for their chance at the 7 / 11 jackpot roll. Rollers must increase their wealth and their worth while eliminating all street competition.

    Rollers can hire one of The KINGPIN! Game's paid "KILLA$" to attempt to assassinate other rollers in The KINGPIN! Game, done by paying for hire - The KINGPIN! "KILLA$" (hit-men/assassins). The KINGPIN! "KILLA$" are hired killers in The KINGPIN! Game that operate for various fees/costs {$75,000 - $1M}.

    The goal of The KINGPIN! Game is to be the last one standing! The solo survivor ~ the realized vision of the primary objective...

    The KINGPIN!

    The KINGPIN! Game comes with:
    The Official The KINGPIN! game rule book and soundtrack
    (hard copy of the rule book and CD with rules set to KINGPIN! MU$IK as well as a The KINGPIN! Game related score/sound Track) on one CD

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