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Things From Another World
The Heron in Flight
The Heron in Flight
by Against the Odds (2023)
Player Count
1 to 2

Player Ages
14+

Playing Time
3 hours to 4 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Mark Stille
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Movement Points
  • Artists
  • Mark Mahaffey
  • Family
  • Magazine: Against The Odds
  • Country: Russia
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 0/10 from 0 users

    Description

    The Heron In Flight explores the German operation, “Fischreiher” (Heron) to take Stalingrad off the march during the period of mid-August up until mid-September 1942. Failure to encircle Soviet forces west of Stalingrad ensures that an urban brawl for the city will ensue. Both sides are challenged to meet different objectives.

    The Germans must utilize their Sixth Army to destroy the three Soviet armies in the land bridge between the Don and the Volga before they can fall back into Stalingrad. Historically, this attack was coordinated with operations by the Fourth Panzer Army that attacked from the southwest and which was to form the southern arm of a gigantic pincer. Supporting the attack are aircraft of the Fourth Air Fleet which ruled the air.

    The Soviet player must not only ensure sufficient forces escape the intended German encirclement, but maintain constant pressure on the overextended Sixth Army with a series of counterattacks from north of Stalingrad to relieve pressure on the defenders of the city. The Soviets are also tasked to retain bridgeheads on the Don which will be their key for future operations.

    Designed by Mark Stille, this game includes 1 and ½ maps with 420 counters. Units are at the division/brigade level for the Soviets while German and Axis Allied forces are depicted from battalion to division. Each turn is two days.

    The game system is based on his earlier Wintergewitter design and emphasizes the effect of air power and a command and control system which makes players plan ahead to conduct operations and carefully weigh where their offensive efforts will be expended.

    Maps - One and 1/2 full color 22"x34" hex mapsheets
    Counters - 420 standard 1/2" die-cut pieces
    Rules length - 14 pages
    Charts and tables - 2 pages
    Complexity - Medium
    Playing time - Up to 4 hours
    How challenging is it solitaire? - Average

    —description from the publisher

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