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The hand that feeds, the hand that beats
The hand that feeds, the hand that beats
by (Unknown)
Player Count
2 to 5

Playing Time
1 hour, 30 minutes
Categories
  • City Building
  • Ancient
  • Religious
  • Designers
  • Frédéric DeSmet
  • Mechanisms
  • Set Collection
  • Point to Point Movement
  • Area Control / Area Influence
  • Worker Placement
  • Rating: 0/10 from 0 users

    Description

    The Hand That Feeds, The Hand That Beats.

    Gods want power
    ... they'll do whatever it takes to get it...

    In a world of faith, or better: a world of faiths, different followers worship different Gods.
    The more faith and followers, the stronger a God is.
    So they play their game of power and strength and sometimes just use the followers as playing pieces...

    In The Hand that FEEDS, the Hand that BEATS, players represent a God and His followers. The priest of your faith
    may call a creature that scoops up the whole village and moves them around the board. The followers can then be used
    to acquire resources with which they build obilisks or the temple or a part of one of the Gods' wonders: The Great Canal, The pyramid or the Mighty Colossus.

    Three conditions trigger the game end:
    1] If all three of the Gods' wonders are finished at the end of a round, the game ends.
    2] If the creature-deck runs out, the round is played to the end, after which the game ends.
    3] After ten rounds, the game ends.

    Players try to score the most victory points (VPs).
    • If they build or convert obelisks or the temple they immediately score VPs.
    • If they build parts of the Gods' wonders, they can score VPs every round.
    • If they control the obelisk in the oasis, they score VPs if other players use the oasis.
    • Some of the actions, miracles and disasters will earn a player VPs.
    • Lastly, and most importantly, the most popular faith will be elected to feed all the players and receives VPs equal to the popularity of the faith.

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