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The Great War: Tank Battles
The Great War: Tank Battles
by (Self-Published), Exile Into Imagination (2020)
Player Count
2 to 6

Player Ages
10+

Playing Time
1 hour
Categories
  • Card Game
  • Wargame
  • World War I
  • Modern Warfare
  • Educational
  • Designers
  • Chris Seckinger
  • Mechanisms
  • Hand Management
  • Action / Movement Programming
  • Force Commitment
  • UNC-10 Variable Setup
  • Move Through Deck
  • TRN-11 Random Turn Order
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    The Great War: Tank Battles is a table-top game from Exile Into Imagination that combines strategy with history to make a compelling game based on the armored cavalry of the first World War!

    TANKS! First introduced on the field during World War I in the Battle of the Somme, these engines of extermination changed warfare forever. 1916, 1917, and 1918 saw many of these juggernauts introduced. During the War to End All Wars there were 16 different types of tanks created by the Allies and the Central Powers that made it onto the battlefield. The Great War: Tank Battles basic set includes each and every one of those behemoths!
    Game play is FAST and EASY to learn! Set-up takes mere minutes. Game play usually takes less than an hour, but the players can adjust the game to last far shorter or far longer depending on time constraints. Since only basic reading and math are required, the game is suited for ages 8 and up.

    Thoroughly analyzed and using equations based on armor plating, speed, and destructive capabilities, Damage Points determine what it takes to bring one of these monsters down and Value Points dictate scores at the end of the game. The basic set comes with 54 tank cards with distribution reflective of the actual numbers of each type of tank employed in battle.

    Players utilize their Action Cards to fire weapons at the formations of their opponents, send in Air Strikes and Infantry Attacks, plant Mine Fields against their enemies, repair their tanks with Damage Control, use Evasive Maneuvers to avoid incoming fire, protect themselves from above with Air Cover, and even Retreat from battle entirely. When the going gets rough, players can also use Additional Tank cards to strengthen their formation.

    —description from the designer

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