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The Game of Rival Armies
The Game of Rival Armies
by McLoughlin Brothers (1901)
Player Count
2

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Abstract Strategy
  • Mechanisms
  • Area Movement
  • Rating: 0/10 from 0 users

    Description

    This is a small version of Chivalry, on a board of 80 squares. Each side has six generals and fourteen regiments that start at opposite sides of the board. Players take turns by either making a Move or a Jump.

    Generals can go in any direction, one square at a time, or by jumping over another game piece or pieces (own or opponent). 

    Regiments can only move and jump forward (toward the opponent).

    If a player jumps over an opponent’s piece or pieces, as in checkers, it is taken off the board.

    And as in Chinese checkers, if jumping over a player’s own piece, it remains. Setting up opportunities to traverse the board towards the opponent’s Forts is advantageous.

    Goal is the same, though: to capture both of the opponent's forts.

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