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The Fallacy of Rank
The Fallacy of Rank
by (Web published) (2004)
Player Count
2 to 4

Playing Time
1 hour
Categories
  • Fighting
  • Designers
  • Keith Lacey
  • Will Schneeberger
  • Joshua Tempkin
  • Mechanisms
  • Secret Unit Deployment
  • Family
  • Piecepack Games
  • Rating: 0/10 from 0 users

    Description

    The goal of the game is to be the last army with any commanders in play. Elimination of units comes through combat, and the attacker, defender, or both could be eliminated. Combat uses a value-plus-boost mechanism, with the boost coming from tiles and coins in your "hand". Between the coins on the playfield with their hidden values, and the boosts played from your hand, there is ample opportunity for bluffing in The Fallacy of Rank.

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