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The Fall: 1453
The Fall: 1453
by (Self-Published) (2021)
Player Count
1 to 4

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Adventure
  • Medieval
  • Fighting
  • Designers
  • Thanasis Kaltsoudas
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Cooperative Play
  • Dice Rolling
  • Time Track
  • Grid Movement
  • Artists
  • Thanasis Kaltsoudas
  • Family
  • Solitaire Games
  • Rating: 7.2/10 from 5 users

    Description

    A cooperative survival game where players take the role of an elite group of men, where you need to take an objective and escape from a city that falls into enemy hands after a long siege. Time is running out, you will manage to escape safe from the hordes of enemies as they enter the city or you will die fighting.

    Gameplay
    Players take the role of a bodyguard of the king which should, in cooperation with the other players must find and save persons or objects from destruction. The game is played on tiles (with squares) representing, streets and alleys of the castle or the city. Players should move through the streets and trying to overtake obstacles and people trying to escape. But the greatest risk is the enemies that come from unexpected places and you need to engage with them or avoid them. Each player has a personal dashboard which will have places for extra weapons and armor that finds killing enemies, a personal special skill, a personal special action, a blood line that places his wounds and an action track that calculates his priority in game. Players in each round must take some actions. This actions comes from action cards that players draw a number of cards in each round. With these cards and with their personal special action, they can move, or fight with the enemy, or defend themselves, or make same special actions. Enemies and residents coming into the game with token form. The Tokens are moved according to some cards into the tiles of the game, until they come in line of sigh from players. Then the players draw a card that showing how many and what miniatures replace each token, depending on the threat level that exists in the game. But the tokens can become residents, enemies, elite enemies or warlords. Things can be reversed at any moment because various events occur and affects the development of the game. The time is running and the number of enemies and residents increases, the streets filled with people, ruins, obstacles and bloodthirsty enemies. But things get more complicated because one of the players is the traitor who waits for the right moment to appear and overturn the expectations of his teammates.

    Playtest Components
    - 12 Tiles for Game board
    - 20 Buildings tiles
    - 7 Map obstacles
    - 14 Random events obstacles
    - 10 Entry tokens
    - 74 Character counters/figures
    - 186 Cards
    - 205 Game tokens
    - 2 Game trackers (time & priority)
    - 4 Player Dashboards, 4 References & 24 Player tokens
    - Dices d8 (2), d10 (4) & d12 (2)
    - 1 Rulebook

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