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The Everlasting Glory: Chinese War of Resistance 1937-1945
The Everlasting Glory: Chinese War of Resistance 1937-1945
by Kokusai-Tsushin Co., Ltd. (?????), Formosa Force Games (2012)
Player Count
1 to 2

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Leonard To
  • Mechanisms
  • Area-Impulse
  • Dice Rolling
  • Point to Point Movement
  • Artists
  • Sawshun Yamaguchi
  • Family
  • Country: China
  • History: Second Sino-Japanese War
  • History: World War II (Pacific)
  • Rating: 6.76/10 from 25 users

    Description

    The Everlasting Glory (????) is the first independent box wargame made by Formosa Force Games. It is a two-player operational wargame simulates the War of Resistance (???1937-45. One player commands the Imperial Japanese Army (????????and the other player commands the National Revolutionary Army??????).

    Leonard To who is the designer of War of the Suns?????? tried to use another way to show the history of War of Resistance in this new game.
    The Everlasting Glory (????) uses the same research and basic game concepts as War of the Suns: The War of Resistance 1937-1945, while focusing less on the non-military aspects.

    There are also 4 fundamental changes in the game design:
    1. The use of area movement instead of hexes. Each area is a province. It speeds up the game. By organizing combats in an area, similar dynamic like that of hex and counters has been maintained.
    2. The use of generic units instead of unit IDs. This is a tough choice. It reduces the effort of the player to locate individual units, and makes it more flexible in losses and breakdowns calculations. Historical unit IDs are provided in the OB for those who are interested in unit history.
    3. A 2-players instead of a 3-players game. The game is now played between the KMT and Japan players. Game mechanism controls CCP. British and part of the Japanese forces in India and Burma are removed cause they do not represent the core of the Chinese struggle. It again speeds up the game, and removes a player who has little to do sometimes.
    4. The use of cards. This is not a card-driven game but strategy, command and logistics cards are included to handle those aspects.

    There are 6 scenarios included:
    • 1 Campaign scenario
    • 2 Operational scenarios: Space for Time, Operation Ichigo
    • 3 Introductory scenarios: Fist of Fury, Retreat to Victory, Plan B
    Components:
    • 540 5/8" counters
    • 60 Cards in English, 60 Cards in Chinese
    • 1 A1 map in Chinese & English (mounted)
    • 1 Chinese & English Rule book
    • 1 Chinese & English Scenario book

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