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The Conquerors: Alexander the Great
The Conquerors: Alexander the Great
by GMT Games (2006)
Player Count
2

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • Ancient
  • Designers
  • Richard H. Berg
  • Mechanisms
  • Variable Player Powers
  • Dice Rolling
  • Point to Point Movement
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Mike Lemick
  • Knut Grünitz
  • Mark Mahaffey
  • Family
  • Country: Greece
  • History: Wars of Alexander the Great
  • Player Count: Two Player Only Games
  • Components: Map (Continental / National scale)
  • Rating: 6.15/10 from 174 users

    Description

    The Conquerors is a projected series of games that will focus on history's great conquerors, those figures whose vision, greed for power, and remarkable military abilities have changed the map of the world, sometimes fleetingly, often permanently. The first game in this new series is Alexander the Great, a game that covers the career of the fabled King of Macedon, from his ascension to the throne until his army has "Hellenized" half the known world.

    The Conquerors: Alexander the Great uses an interesting new system that gives the players a feel for the era and the problems of campaigning therein. For one, there are no turns. Play keeps going until the Macedonian Player wins or Alexander dies. And winning, for the Macedonian Player, is no mean feat. Yes, his armies are mighty, but Alexander is a game in which the player must not just win battles, but also overcome the logistics of campaigning … building armies, getting them to where they're needed, understanding battle fatigue and weariness, dealing with personalities, and adapting to the society you are trying to seize.

    The player's goals, as Alexander, are multiple and difficult. To win, he must maintain his hegemony of Greece, become Great King and establish his Deity. The latter two require him to achieve eight separate, often difficult objectives, including controlling key provinces, building Alexandria, gaining control of the Royal Family, and invoking proskynesis (homage by prostration). A clever Persian player has many ways to stop the Macedonian from earning these, and the money and manpower to help him. Given Alexander's "greatness," play testers found the game to be remarkably balanced.

    The Conquerors: Alexander the Great uses cards, but it is not a game "driven" by cards - this is not a Paths of Glory system game. Rather, it uses them to provide the players with the historical opportunities and outside events that shaped Alexander's campaigns. The cards cover such events as Alexander's drinking problems, the shadowy figure of Bagoas, the friendly presence of Black Cleitus, and possibilities of assassination, mass marriages, Spartan revolts … even a Honeymoon for the weary Macedonians!

    Combat uses a fun, two-tiered battle resolution system that accounts for many more factors than just numbers, and often leaves armies- even winning armies- in far worse shape than you may want.

    The Conquerors: Alexander the Great is a game rich in historical detail, a game that places major burdens on the players to achieve victory, and a game that's great fun! It can be played by two to four gamers in around 4 hours, and it can be played solitaire.

    TIME SCALE: 4 months per turn
    MAP SCALE: 150 miles per hex
    UNIT SCALE: Brigade, Division, Corps, and Army
    NUMBER OF PLAYERS: 1-2

    COMPONENTS:
    • 140 half-inch counters & 88 5/8-inch counters
    • 55 Event cards
    • One 22"x34" Mapsheet
    • 24-page Rule Book
    • 2 Player Aid Cards
    • Three six-sided dice

    Designed by Richard Berg
    Developed by Bill Ramsay

    (from GMT webpage)

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