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The Charge of the 3 Kings: Navas de Tolosa 1212
The Charge of the 3 Kings: Navas de Tolosa 1212
by NAC Wargames (2021)
Player Count
2

Player Ages
14+

Playing Time
2 hours to 4 hours
Categories
  • Wargame
  • Medieval
  • Designers
  • Carlos Diaz Narvaez
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Zone of Control
  • Artists
  • Iván Cáceres
  • Family
  • Country: Spain
  • History: Reconquista
  • Cities: Bailén (Spain)
  • Rating: 8.51/10 from 49 users

    Description

    THE CHARGE OF THE 3 KINGS 1212: BATTLE OF LAS NAVAS DE TOLOSA

    An epic clash between Christian and Muslim armies with a dynamic impulse-based game system that will delight even the most demanding strategists.

    In 1212, Alfonso VIII decided that it was time to take revenge for his defeat at Alarcos a few years earlier at the hands of the Almohads. They had come to the Peninsula from the Maghreb imposing their rule and strict religious norms on the Andalusians with plans to expand Islam into the Christian-held territories. At that time, the Peninsula was divided into fie Christian kingdoms: Castile, Leon, Aragon, Portugal, and Navarre. However, being bound by the same religion did not stop them from fighting amongst themselves, and by no means where they unified nor did they have the same interests. Alfonso VIII of Castile requested the bull of the crusade for his fight against the Almohads, which meant that if he could not get the other Christian kingdoms to participate, he could at least make sure he would not be attacked from behind as he advanced south. The Pope grants this endeavor the status of a crusade, which results in knights and kings from other kingdoms and places in Europe joining Alfonso’s campaign, in addition to his neighbors on the Peninsula.

    Each player has 5 formations and a deck of tactical cards and a deck of strategic cards. During his turn, the player will receive tactical and strategic cards and will activate 3 of his formations, each in a different impulse and alternating with his opponent. In each impulse you can play a tactical card, even in the opponent's impulse if the card is a reaction card. Additionally, during any moment of the turn, the player can play a strategic card.

    • Recreate this epic battle in less than 3 hours.
    • The game cards allow players to alter the game rules in order to surprise their opponent and foil their plans.
    • Each side has at their disposal a wide variety of units with special abilities that affect the course of the battle, along with a unique deck of cards that will en-sure no two games are alike.
    • Thanks to the game’s impulse-based system and the possibility to interrupt your opponent’s turn, both players will have a great time as the battle unfolds.
    • The game’s design and illustration has been meticulously crafted with the idea of immersing players in a medieval-themed experience.
    • Historical accuracy. Includes a scenario book that pro-vides a detailed summary of the battle, how it unfold-ed, the aftermath, as well as an example of play.

    —description from the publisher

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