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The Caucasus Campaign
The Caucasus Campaign
by GMT Games, Kokusai-Tsushin Co., Ltd. (?????) (2009)
Player Count
2

Playing Time
6 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Mark Simonitch
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Tadatoshi Jimbo
  • Family
  • Player Count: Two Player Only Games
  • Region: Caucasus
  • Series: ZOC Bond System
  • Rating: 7.67/10 from 394 users

    Description

    The Caucasus Campaign: The Russo-German War - July - November, 1942

    In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army steamrolled over all opposition until they reached the mountains. There the Russians slowed and then stopped the Germans at the outskirts of Novorossisk, on the road to Tuapse and along the Terek River. This infuriated Hitler who then took over personal command of Army Group A and poured replacements and reinforcements into the area that were badly needed at Stalingrad. Eventually 27 Axis divisions were fighting south of the Don.

    The Axis forces include 2 mountain divisions, 2 light (jäger) divisions, an SS motorized division (Wiking), and 3 panzer divisions -- two of which had three tank battalions while many on the east front have only one. The German army is accompanied by 1 Slovakian and 7 Romanian divisions.

    The ranks of the Soviet army in the Caucasus is filled with Armenians, Georgians, Azerbaijanis, Cossacks and Turkoman who have questionable loyalty. These divisions are reinforced by Soviet Guard and NKVD units sent across the Caspian, and by Soviet Naval troops stationed along the Black Sea.

    The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).

    Game Scale:
    Game Turn: 1 week
    Hex: 18 miles / 29 kilometers
    Units: Regiments to Divisions

    Game Inventory:
    One 22 x 34" full color map
    One & 1/2 dual-side printed countersheets (264 5/8" counters)
    One 24-page The Caucasus Campaign rulebook
    Two dual-side printed Player Aid cards
    Ten small plastic baggies
    One 6-sided dice

    Solitaire Playability: High
    Complexity Level: Medium-High
    Players: 1 or more
    Playing Time: 3-6

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