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The Battle of Kursk: The Card Game
The Battle of Kursk: The Card Game
by (Self-Published) (2018)
Player Count
2 to 4

Player Ages
12+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Wargame
  • World War II
  • Designers
  • Petros Sorilos
  • Mechanisms
  • Campaign / Battle Card Driven
  • Partnerships
  • Card Drafting
  • Area Movement
  • Simulation
  • Dice Rolling
  • Artists
  • Petros Sorilos
  • Family
  • Country: Soviet Union
  • Cities: Kursk (Russia)
  • Rating: 8/10 from 1 users

    Description

    Η δι?σημη αρματομαχια του Β 'Παγκοσμ?ου Πολ?μου, μεταξ? του Κ?κκινου Στρατο? και του Γερμανικο? Στρατο?, ζει μ?σα απ? τις εξαιρετικ?ς κ?ρτες του παιχνιδιο?. Τα ακριβ? στοιχε?α ?λων των μον?δων, οι μοναδικ?ς τακτικ?ς, η στρατηγικ? υψηλο? επιπ?δου και η δυνατ?τητα δημιουργ?ας μιας μοναδικ?ς σ?γκρουσης σε κ?θε ξεκ?νημα εν?ς ν?ου γ?ρου παιχνιδι?ν, αυξ?νονται το μ?γιστο, τ?σο στην αναπαραγωγ? ?σο και στην απ?λαυση του παιχνιδιο?, και για τους 2 και 4 πα?κτες ...

    The famous tank battle of World War II, between the Red Army & the German Army, lives through the exceptional cards of the game. The accurate elements of all the units, the unique tactics, the high level strategy & the ability to create a unique conflict in every start of a new game round, are growing the most, in both playability & enjoyment of the game, for both 2 and 4 players.

    How to play:
    The game can be played either with 1 vs 1 or 2 vs 2 as pairs.
    Each player or pair, takes the role of either the German Army or the Soviet Army.

    The game has a damage point system to figure the winner. The first player who reaches 20 points (40 points for 4 players) on board meter, will be the winner of the battle. Damage points are equal to life points (red cross with specific number in each card).

    Every card has 7 different sectors (boxes):

    Upper: from left to right :
    First box - Velocity of weapon
    Second box - Weapon's Penetration level
    Third box - Own armor level
    Fourth box - Own life points

    Lower:
    First box - movement
    Middle Double number target - 2 x 12sided dice (black for German/White for Soviet), both numbers in dice is the damage area for the weapon. A 10 on the dice is a Critical hit & any unit who receives this damage must be removed from the battle ground.
    Finally, the blue pointer with the specific number is the encounter points needed for this unit to use it in the deployment phase of the battle.

    Each turn:
    1. Encounter points (both armies start with 5 each)
    2. Draw phase - each player draws 2 cards
    3. Move phase - each player can move their units
    4. Deployment phase - each player can deploy any unit if he has the necessary encounter points
    5. Engagement phase - each player can attack the enemy player based on the abilities of their units
    6. Discard phase
    7. End of turn

    Before the first turn all players must draw 5 cards each and receives 5 encounter tokens. There is a 7 card hand limit. Some cards can give the player the ability to draw a general commander
    card from their own general deck.

    There can be no more than 2 generals active during the battle, but a player can change a general card by discarding the old one and playing a new one.

    Each general gives 1 additional encounter points in the beginning of each turn. Also, each player receives 1 encounter point every turn and 1 additional point for every unit deployed in the battlefield.

    Players can combine cards if it is allowed in the card's description but only until the end of the turn (except the end of battle for some cards)

    Air units are visible during the battle and while performing an attack. If enemy anti-aircraft wapons are available, they must be countered

    Units with low penetration levels cannot attach enemy units with higher armor level.

    Special cards can give the player's units unique abilities during each battle.

    First player who reach 20/40 points will be the winner of the battle & the game ends.

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