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The Battle for Cassino: Assaulting the Gustav Line, 1944
The Battle for Cassino: Assaulting the Gustav Line, 1944
by SPI (Simulations Publications, Inc.), 3W (World Wide Wargames), JMG, Inc. (1978)
Player Count

Player Ages

Playing Time
4 hours
  • Card Game
  • Nautical
  • Fantasy
  • Wargame
  • Action / Dexterity
  • World War II
  • Designers
  • John Prados
  • Jack Greene
  • Mark Hanny
  • Mechanisms
  • Set Collection
  • Trading
  • Hex-and-Counter
  • Hand Management
  • Simulation
  • Artists
  • Mark Simonitch
  • Redmond A. Simonsen
  • Larry Hoffman
  • Family
  • Magazine: Strategy & Tactics
  • Country: Italy
  • Rating: 0/10 from 0 users


    The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.

    If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.

    Game Scale:
    Turn: 6 Hours
    Hex: 54 yards / 50 meters
    Units: Platoon to Battalion

    Game Inventory:
    One 22 x 35" full-color mapsheets
    One dual-side printed countersheet (200 1/2" counters)
    One 12-page Cassino rules booklet
    One 6-sided dice

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