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The Battle for Cassino: Assaulting the Gustav Line, 1944


The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.

If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.

Game Scale:
Turn: 6 Hours
Hex: 54 yards / 50 meters
Units: Platoon to Battalion

Game Inventory:
One 22 x 35" full-color mapsheets
One dual-side printed countersheet (200 1/2" counters)
One 12-page Cassino rules booklet
One 6-sided dice

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