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The 7th Citadel: The Unveilers
The 7th Citadel: The Unveilers
by Serious Poulp (2024)
Player Count
1 to 4

Player Ages
14+

Playing Time
5 minutes to 16 hours, 40 minutes
Categories
  • Card Game
  • Exploration
  • Adventure
  • Expansion for Base-game
  • Designers
  • Bruno Sautter
  • Ludovic Roudy
  • Mechanisms
  • Modular Board
  • Cooperative Play
  • Hand Management
  • Grid Movement
  • STR-04 Solo Game
  • Artists
  • Ludovic Roudy
  • Family
  • Crowdfunding: Kickstarter
  • The 7th Continent
  • Rating: 6/10 from 1 users

    Description

    Commonly called "Unveilers", these magic-seeking ladybugs are as big as a fist but reputedly harmless, and are well-known among arcanists, treasure seekers, and other intrepid adventurers.

    The Unveilers are attracted to magical emanations like flies to a rotting carcass. Spotting a cloud of these bugs is generally a good omen, but not everything that is imbued with magic is safe to dig up...

    During your journey, you will certainly (Exploration card / random event) come across these ladybugs. When you do, you will put one of their miniatures into play on the Terrain card that you put in play after encountering this event. The ladybugs will remain there until you have either interacted with them (we won't tell you more, you'll have to find out for yourself) OR until you have dug to see what magical thing attracted them to the area. Then you will remove the mini and find out if you chose well… or poorly.

    Will it be a powerful artifact? An arcane skeleton? A cursed object? A magical creature to fight or coax? All you have to do is dig to find out!

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