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Puzzle Master
Things From Another World
The 5th Land
The 5th Land
by Bright World Games
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes to 45 minutes
Categories
  • Science Fiction
  • Wargame
  • Economic
  • Territory Building
  • Designers
  • Andreas Katelanos
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 7.5/10 from 8 users

    Description

    THEME
    ...it's the year 2099.

    The polar ice caps melted 10 years ago, resulting in a rapid increase in the world's sea level.
    Cities drowned, the world's plains turned into lakes, mountains became islands.
    Whole populations were wiped out.
    The food shortage brought the wars...

    Now we are all divided into 4 main alliances, where each one fights for the last remaining pieces of land.
    Each one struggles to reach the pivotal point and control... The 5th Land

    THE BOARD
    The board can be setup to show 11.664 different map formations,
    assuring a different world every time you play and always the need for a new strategy.

    GAMEPLAY
    In The5thLand, each player represents one of the 4 main alliances whose aim is to occupy 5 lands, by controling the worlds resources, bankrupting their enemies and ultimately by war.

    In the beginning each player starts with 2 Lands, 2 Army units and a Supply Center with 5 of each resources and 75 Million Credits.

    Each Round consists of 4 main Phases where the players have the opportunity to:
    • Extract the resources from the territories they occupy.
    • Build additional Military units (Land/Air/Navy).
    • Trade on the world markets, Resources and Military units.
    • Move military units around the globe to achieve a strategic advantage and Attack when the time is right...

    The players may act or not in each Phase (clockwise direction) and when all have played, they move on the next Phase.

    VICTORY
    When at least one player occupies five Lands, the game finishes at the end of that Round.
    If two or more players have at least five lands, then the player with the most lands wins.
    If there is still a tie, then the player with the most money, minus any loans, wins the game.

    THE NATIONS
    The world has come together to form 4 main alliances, each one having a unique advantage in the game:
    • Demeter Federation: an Eco-friendly society, whose efforts have resulted in an abundance of food resources.
    • Dionysus Coalition: the scavengers of the world, rumor has it that they can smell Oil from a mile away.
    • Hephaestus League: the steampunk nation, with a special affinity for Gold.
    • Poseidon Empire: the sea power of the game, their motto: 'In a world of water, Ships are gods'.

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