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Teutons!: Assaults on the West, 1870-1940
Teutons!: Assaults on the West, 1870-1940
by Hollandspiele (2016)
Player Count
2

Playing Time
1 hour, 30 minutes to 2 hours
Categories
  • Wargame
  • World War II
  • World War I
  • Post-Napoleonic
  • Designers
  • Lou Coatney
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Tom Russell
  • Patrick Tremoureux
  • Family
  • History: Franco-Prussian War
  • Rating: 8.26/10 from 16 users

    Description

    Teutons!: Assaults on the West, 1870-1940, is a 'Three-in-One' invasion of France game.

    France and Germany have been rivals for centuries, dating back to the splintering of the Frankish Kingdom in the ninth century. In 1870, Otto von Bismarck expertly played on a millennia of tension to orchestrate the Franco-Prussian War that led to a unified German state, and the dissolution of the Second Empire of Napoleon III. This resurgent (and increasingly belligerent) Germany sent diplomatic shock-waves throughout Europe, setting the stage for the Great War, which saw pickle-helmed German troops invade the West in 1914. Resentment over the eventual Allied victory paved the way for the rise of Nazi Germany, which pointed its panzers toward Paris in 1940, delivering a crushing and humiliating defeat to France and its allies.

    Each of these conflicts saw France invaded by Germany, and resulted in a desperate, bloody struggle. In what other ways were these conflicts similar? How were they different? Why did they turn out the way that they did?

    Teutons! seeks to answer these questions by simulating these three conflicts utilizing a common basic ruleset and map, with modifications specific to that era and conflict. Each Unit represents an Army or Corps, and each hex represents 35 kilometers. This keeps the counter density fairly low, and the playtime reasonable. The game uses a Move-Combat sequence and odds-based CRT, and allows for some flexibility when resolving Combat. In the 1914 and 1940 games, the German Player has a special Breakthrough (exploitation) phase. These familiar mechanisms are further enhanced by clever bits of chrome, from the amorous misadventures of Mata Hari to the Miracle at Dunirk. It's an ideal introductory wargame - or rather, three ideal introductory wargames in a single box.

    Game Scale:
    Game Turn: 1 day
    Hex: approx 21 miles / 33 kilometers
    Units: Corps to Army

    Game Inventory:
    One 22 x 17" full color map
    One dual-side printed countersheet (176 5/8" counters)
    One 12-page Teutons rulebook
    One dual-side printed Players Aid Card
    One 6-sided die

    Solitaire Playability: High
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 2-3 hours

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