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Teslas' Secret Weapon
Teslas' Secret Weapon
by (Unpublished)
Player Count
3 to 6

Player Ages
10+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Spies/Secret Agents
  • Educational
  • Designers
  • Nikola Vuckovic
  • Mechanisms
  • Card Drafting
  • Dice Rolling
  • Artists
  • Nikola Vuckovic
  • Family
  • Theme: Cold War
  • Occupation: Researcher / Scientist
  • Theme: Retro
  • Theme: Mad Science / Mad Scientist
  • Rating: 0/10 from 0 users

    Description

    Besides the well-known patents and inventions Nikola Tesla brought to the world, he was working on numerous projects, which could not be finalized during his lifetime. After Tesla's death in 1943, numerous documents, referring to concepts and outlines, were yet to realized.

    This game takes place in the 1950's cold-war-scenario, an era characterized by the constant threat of nuclear warfare and thus, the end of civilization. The opposing world powers are diligently seeking after the ultimate weapon, which would make them superior to the enemy.

    The goal of the game is for a player to deliver three Patent cards of various categories to his/her base, after that agent waits for one round, while the Tesla’s weapon is constructed and in the next round start the delivery to installation location. The other possibility is to steal the weapon from another agent and to take it to its own installation location.

    The player (agent) visits all required locations to which letter cards direct him and collects Patent cards which he delivers to his/her base. The player can either collect patent cards from the locations, or steal them from other players. Patent cards can be lost when they are stolen by another player.

    The winner is the agent who first deliver Tesla’s secret weapon to installation place. The player (agent) visits all required locations to which letter cards direct him and collects Patent cards which he delivers to his/her base. The player can either collect patent cards from the locations, or steal them from other players. Patent cards can be lost when they are stolen by another player.

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