Advertisement

Active Sellers
FUN.com
Puzzle Master
Calendars
Things From Another World
Terra
Terra
by Eduplus (2012)
Player Count
4

Player Ages
14+

Playing Time
1 hour
Categories
  • Environmental
  • Educational
  • Designers
  • Touko Tahkokallio
  • Mechanisms
  • Cooperative Play
  • Worker Placement
  • Rating: 6.61/10 from 9 users

    Description

    Terra is new semi-cooperative board game from Touko Tahkokallio.
    The game is targeted to school classes and the theme is environmental. In the game players are collectively trying to save the world from the environmental catastrophes. Players win or lose the game collectively, but still you can count who's got the most successful country.

    In Terra you play five rounds and every player has one turn in every round. Every player represents a country and all players together represent the international community.
    1. At the start of the round you remove old development tiles and turn over six new development tiles.
    2. Then first player starts his turn. On his turn player can do next actions as many times as he can afford in free order:
    -Buy one development tile.
    -Activate development tile with his/her worker.
    -Donate money to planetary fund to avoid catastrophes.
    -Trade with other players (one on one)
    -Remove catastrophe markers (with two money)
    After player has made as many actions as she/he wishes, it's next players turn.
    3. After every player has had turn, then global warming kicks in. First you remove two carbon cubes from the atmosphere and then temperature marker goes up as many places as there is carbon cubes left. (New carbon cubes emerge when you burn coal in power plants.)
    4. And then environmental catastrophes kick in. The temperature track tells you how many catastrophe cards you turn over. Now the chairman of the international community (i.e. starting player of this round) decides how to use planetary funds to overcome catastrophes. If he/she can't defeat catastrophes they will hit every player.
    5. At the end of the round every country has to feed its workers and produce needed energy. Player loses points and workers if she/he can't. And finally chairman of the international community marker goes to next player.

    During the game you get points from some of the development tiles (cities, schools, laboratories) and at the end of the game you get points from workers, money and all your development tiles. Catastrophes make you lose money when they happen and points at the end.

    To succeed you collectively most have more than 50 points (minimum 0, maximum 100). If the game is played in the classroom with many copies, then you can also see which group got the best overall score.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: family quiz | Carlisle pa | Mine+raft+monopoly | Touch | pro | marvel legends thor | Carcassonne Hunters and Gatherers | Soccer+mon | fan flames | sonic checker | Cape May nj monopoly | wazzel | Dunedin monopoly | Urban dictionary | titan cs50 nerf gun | Ukiah opoly | blod rage | Codenames Travel | Obx monopoly | omrga | Grand Rapids mn monopoly | math magicians | code monkey island | world war ii battle for moscow | Jacksonville | Cones of dundhire | Roanoke Rapids Opoly | monopoly avengees | sword of rome board game | Mad whip cream
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us