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Ten To One
Ten To One
by Mosaic Games Studio (2024)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Napoleonic
  • Designers
  • Damon Stone
  • Mechanisms
  • Simultaneous Action Selection
  • Cooperative Play
  • Point to Point Movement
  • Deck / Pool Building
  • STR-04 Solo Game
  • Events
  • Family
  • Admin: Unreleased Games
  • Country: Haiti
  • History: French Revolutionary Wars
  • Rating: 9/10 from 1 users

    Description

    The French colony of Saint-Domingue produced more wealth than the rest of France's colonies combined. France chose to meet the demand for these labor-intensive crops by way of an explosive increase in slavery with nearly half a million enslaved West Africans working the Saint-Domingue plantations. The brutality and greed of the plantation owners and overseers, coupled with the extreme disregard for the enslaved Africans' humanity, set the stage for revolt. After months of hidden preparation, the signal was given following a secret Vodou ceremony. On the 21st of August, 1791, the fuse to the powder keg that was Saint-Domingue ignited with the flame of liberation.

    In the cooperative deck-building and strategic war game Liberation - Haiti. the players each control a geographical faction of enslaved Africans or those who escaped enslavement living in the French colony of Saint-Domingue during the early period of the Haitian Revolution, 1791 to 1793. These factions seek both the abolition of their slavery and social equality.

    Before rebelling and fighting for your liberty, you need to recruit people to your cause, gather information, develop maneuvers, and stockpile supplies, all while the game is opposing your actions. You have to face well-armed colonial militia and foreign armies, navigate fragile or fleeting alliances, and overcome both political and environmental challenges to win freedom for your people.

    The game is played in two stages: the Planning Stage and the Revolution Stage. In the Planning Stage, you use a deck of cards specific to your faction to acquire planning cards that represent intelligence, people, and materiel. Cards added to your pool will in turn help accumulate more and stronger cards of these types. In the Revolution Stage, you use your acquired card pool to overthrow the colonial slave system by deploying units to raid plantations, defeat enemy forces, seize control of strategic locations, increase the morale of your people, and meet political challenges.

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