Advertisement

Active Sellers
Calendars
Things From Another World
Puzzle Master
FUN.com
Tempus
Tempus
by Warfrog Games, Cafe Games, Pro Ludo, PS-Games, Ubik (2006)
Player Count
3 to 5

Player Ages
14+

Playing Time
1 hour to 2 hours
Categories
  • Civilization
  • Territory Building
  • Designers
  • Martin Wallace
  • Mechanisms
  • Auction/Bidding
  • Hand Management
  • Grid Movement
  • Card Play Conflict Resolution
  • End Game Bonuses
  • Catch the Leader
  • Artists
  • Eckhard Freytag
  • Ron Magin
  • Rating: 6.49/10 from 2495 users

    Description

    User review

    Set up:

    The game contains twelve map tiles. Each map tile is made of one hexagon surrounded by six hexagons. Each tile will have a mixture of any or all of five types of terrain: grasslands, farmlands, mountains, woods, and hills. Each player gets a Player Aid card, selects a color of people tokens and places the era cube of the matching color on The Era Starting Box on the Progress Column part of the game board. A starting player is selected. Some tiles are placed contiguously on the game board (the number of tiles depends on the number of players) one at a time in turn order. Each player, in turn, places three of their people tokens on the game board contiguously. The game is now ready to begin.

    Game play:

    Players should note which terrain will be worth Progress Points at the end of the era. Progress Points are the number of hexes occupied of the scoring terrain by one’s token plus the number of city tiles plus the value of all eligible Idea Cards. The player or players with the most Progress Points will advance to the new era and get an advantage over the other players.

    In turn, a player may:
    - Move people
    - Have babies (increase the number of people tokens on the game board)
    - Have a fight (initiate the diceless combat system against another player)
    - Have an idea (draw chance cards)
    - Build a city (replace people tokens with a city tile)

    After all the players have used all of their turns the era has ended. If this not the first round then all the players’ Era Cubes are advanced to the level of the leader(s). Progress Points are then compared and the leader(s) advance to take advantage of one’s newest ability.

    The game is over after ten eras. Victory Points are the total of number of non-mountain hexagons occupied by one’s tokens plus the values of one’s cities plus three points for advancing to the final era. The player with most Victory Points is the winner.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Munchkin | Deep drive baseball | obsession | Bark bite | mechwarrior | Prineville+monopoly | fantasy rules 2nd edition | beef | Summoner wars decks | Cuisine iq | bible mad gab---------- | Lancaster Board Game | Anna Maria island opohy | icecream+game | Yohoho+io | three dragon ante | broom | Idaho | Battlecry | seaside monopoly | Garden city o poly | Star loard | flux | carcassonne star wars | Street | Escape The Curse of the Temple – Queenie 11 The Cursed Gems | talsmen | red dot | winx club | series
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us