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TARSIS
TARSIS
by (Unpublished), (Web published) (2008)
Player Count
3 to 6

Playing Time
1 hour
Categories
  • Card Game
  • Economic
  • Ancient
  • Designers
  • Antonio Catalán
  • Mechanisms
  • Set Collection
  • Trading
  • Auction/Bidding
  • Artists
  • Antonio Catalán
  • Bié
  • Rating: 7.8/10 from 5 users

    Description

    This game takes place in the 4th century BC in the renowned civilization of Tartessos, in southern Iberia, During these times the Tartessians were ruled by the legendary king Arganthonios.
    Each player will take the role of an Aristoi, a wealthy noble ruling over lands and villages where craftsmen, farmers and stockbreeders lived.
    The goal of the game is to achieve the highest recognition by collecting luxury items that will increase the Aristoi’s social prestige. These items were mainly obtained by exchanging with the Phoenician traders the products and commodities the Aristois obtained through their lands and workers.
    The game finishes as soon as the Tartessian culture is absorbed by Carthage. At that given time only the most educated and wealthy Aristoi will survive –namely, the ones with the most luxury items in their possession.

    The game is played in a series of rounds. Each round has three major phases, with some additional trading and taxing phases.
    The three main phases are:
    - Auctioning occupations and lands
    - Collecting commodities and products
    - Auctioning luxury items

    Awards
    2008 Finalist Concurso de diseño de juegos E-2008
    Festival internacional de Juegos de Cordoba 2008


    Nos encontramos en la mítica civilización de Tartessos, cerca de la ciudad fenicia de Gadir (Cádiz). Estamos en el reinado del mítico rey Argantonio en el siglo VI antes de cristo.
    Cada jugador representa un Aristoi - rico terrateniente - que domina una serie de terrenos y poblados y que tiene artesanos, agricultores y ganaderos a su servicio.
    El objetivo de cada jugador es conseguir el mayor reconocimiento ante su rey mediante la posesión de objetos de lujo que aumentan su estatus social, Se consiguen intercambiandolos a los comerciantes fenicios por materias primas y productos que producen sus terrenos y artesanos.
    El juego termina cuando la cultura cartaginesa absorbe a la cultura tartesia, sobreviviendo la familia más culta y con más poder, ganando el jugador que sume más puntos en sus objetos de lujo.

    El juego se realiza por turnos, siguiendo una secuencia de juego, con dos fases diferenciadas, y acciones entre ellas de comercio, impuestos, etc.
    Las principales son las
    - Subasta de nuevos terrenos y artesanos
    - Cobro de materias primas/productos
    - Subasta de objetos de lujo

    Premios
    2008 Finalista Concurso de diseño de juegos E-2008
    Festival internacional de Juegos de Cordoba 2008

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