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Tanto Monta: The Rise of Ferdinand & Isabella 1470-1516
Tanto Monta: The Rise of Ferdinand & Isabella 1470-1516
by GMT Games, NAC Wargames (2024)
Player Count
4

Player Ages
14+

Playing Time
4 hours to 6 hours
Categories
  • Wargame
  • Renaissance
  • Pike and Shot
  • Designers
  • Carlos Diaz Narvaez
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hand Management
  • Simulation
  • Dice Rolling
  • Point to Point Movement
  • Events
  • Artists
  • Charles Kibler
  • Iván Cáceres
  • Family
  • Age of Discovery
  • Country: Portugal
  • Country: Spain
  • Country: France
  • Country: Italy
  • History: Reconquista
  • Rating: 9.29/10 from 7 users

    Description

    "Tanto Monta: The Rise of Ferdinand & Isabella 1470-1516" is a prequel to "Here I Stand", Ed Beach's famed game published by GMT Games. It's a Strategic level Card-Driven board-wargame for 4 players (Muslim, French, Portuguese and Spanish) covering the reign of the Catholic Monarchs and the voyages of the Age of Discovery.

    This is a CDG where each player has to reach 45VP to win in the course of 7 maximum turns. Players play cards for their event or to perform actions from a list of available options for each power and at a specific cost for each action. VPs are earned either by military objectives, discoveries of new zones, trade, royal weddings or certain events. In each turn the 4 players alternate playing cards and so on until the end of the turn. The combats are resolved by means of dice rolls with possible support of combat cards and taking into account the type of participating unit.

    —description from the designer

    Precuela de "Here I Stand", el afamado juego de Ed Beach publicado por GMT GAMES. Es un juego para 4 jugadores (musulmán, francés, portugués y español) que abarca el periodo del reinado de los Reyes Católicos y la era de los viajes de descubrimientos.

    Se trata de un CDG en el que cada jugador tiene que conseguir 45 PV para ganar en un máximo de siete turnos. Los jugadores juegan cartas como evento o como puntos para realizar acciones del listado de las disponibles para cada potencia, con un coste específico para cada acción. Los PV se obtienen mediante objetivos militares, descubrimientos de nuevas zonas, comercio, bodas reales o determinados eventos. En cada turno los cuatro jugadores se van alternando jugando cartas hasta terminar el mismo. Los combates se resuelven mediante tiradas de dados, con posibles apoyos de cartas de combate, y según el tipo de unidad participante.

    —description from the designer (Spanish)

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