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Take the High Ground
Take the High Ground
by (Web published) (2016)
Player Count
2

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Abstract Strategy
  • Wargame
  • Designers
  • Klaus-Gunther Herzog
  • Mechanisms
  • Modular Board
  • Campaign / Battle Card Driven
  • Hand Management
  • Simulation
  • Area Control / Area Influence
  • Grid Movement
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    A two-player abstract combat simulation.

    In the setup phase of the game, two sets of dominoes are used as "map tiles" to build the playing area (map/terrain), an 8x8 grid of spaces.

    In the next phase, sets of dice are used as pieces (armies of varying strength) that move and battle on the board. A second set of dominoes (one complete set per player) are used as "action tiles" to manipulate the dice, performing movement, combat, building of fortifications and artillery, and bringing reinforcements onto the board.

    The game ends when the players' stacks of action tiles are depleted.

    Victory goes to whoever scores the most points. The most points are earned for dice (armies) that occupy the higher levels (hills) on the 3D board. Hence the name "Take the High Ground".

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