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Taiy? Dynasties: The War of the Falling Petal
Taiy? Dynasties: The War of the Falling Petal
by Ulfsark Games (2019)
Player Count
2 to 4

Player Ages
12+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Fantasy
  • Wargame
  • Miniatures
  • Animals
  • Designers
  • Alex Atkinson
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Dice Rolling
  • Artists
  • Nicolás Amarilla
  • Thomas Lishman
  • Family
  • Crowdfunding: Kickstarter
  • Country: Japan
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    "Taiyo, the life energy that passes through all living beings. Flowing through the body, it allows the daily tasks of a farmer to be completed swiftly, and the strikes of a warrior to be strong and just. The Sohei are said to be able to use their Taiyo to levitate above the trees. Meanwhile, we sages of the Great Temple can move an object through the fabric of the world, breaking the teachings of time and being.The Great Masters use their power to help the people, and seek enlightenment.

    But I fear others will use it to oppress, and kill.”

    - Sage Yamasakura of the Great Temple.

    A Skirmish miniatures game for 2 to 4 players, Taiy? Dynasties takes place in an alternate history Feudal Japan where humans never existed and beastmen took their place. As a third great war looms over the nation of Hanani, Taiy?, the magical life force that flows through all things, has been harnessed by the clans and warriors of the land. As tensions grow between the Wafuto Imperial Army and the oppressed Atsuda clans, warlords and vagrant ronin alike seek to unlock the mysterious powers of Taiy?, and turn the tides of battle in their favour.

    This box includes everything you need to play a two person game; Taiy? Dynasties is a skirmish-scale wargame, and uses very few models - keeping everything quick and easy, from the painting to the playing.

    Rules and resources for the game are presented on cards, all included in the box, and decisive actions are decided through simple six-sided dice rolls. Coins are used to add resource management mechanics to the game, and lend the game a degree of tactical depth that can keep even the most competitive wargamers coming back for more.

    Players can choose their warbands from the unique clans and factions of Hanani, and with their forces they will wage war for land, riches and honour. With the clash of katanas, the whistling of arrows and the incantations of ancient magic, ancestral enemies settle age-old grudges and new rivalries are born among new recruits in glorious moments.

    The land of Hanani is torn apart by the War of the Falling Petal, and all must choose a side; Ally yourself with the Wafuto Imperial Army and crush your enemy with superior steel, or take up arms with the Atusda Vanguard and defend the holy sites of your ancestors with guerrilla tactics. Take the vows of the Akira yakuza, and cut deals and establish yourself within the crime syndicates operating right under the shogunate's nose. Meanwhile, the Reputan Trade Federation is open to those of a mercenary leaning, who would seek riches and treasures on the high seas, indifferent to the ideologies driving the War.

    —description from the publisher

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