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Superpowers at War
DescriptionThe SUPERPOWERS AT WAR game presents two hypothetical regimental level campaign scenarios set in West Germany following the hypothetical outbreak of a conflict between NATO and Warsaw Pact countries. The Drive on Munich Scenario is set in an early phase of the conflict. The Warsaw Pact player must capture Munich and drive back the NATO forces in southern West Germany. A variety of NATO forces have gathered to stop the onrushing Soviet and Czech forces. The Across the Rhine Scenario begins at a later stage in the conflict, with the assumption that the Warsaw Pact has broken through the “forward defense” lines of NATO. The Warsaw Pact player tries to move his substantial forces over the Rhine River and into the open country beyond, while retreating NATO units stream onto the map, trying desperately to evade the closing Soviet pincers and to fight a successful delaying action. The game is played in a series of double impulse game turns, during which the initiative (first move and attack) may pass from player to player. Movement and attacks are halved in the second impulse. The ground scale is 4 kilometers per hex, with each game turn representing about 24 hours. The Game Map: GAME PARTS: (from the rulebook) Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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