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Super Pocket League Extreme Wrestling
Super Pocket League Extreme Wrestling
by Button Shy (2016)
Player Count
2

Player Ages
8+

Playing Time
30 minutes
Categories
  • Card Game
  • Science Fiction
  • Sports
  • Fighting
  • Print & Play
  • Designers
  • Ryan Cowler
  • Mechanisms
  • Rock-Paper-Scissors
  • Simultaneous Action Selection
  • Card Drafting
  • Artists
  • Shaz Yong
  • Family
  • Sports: Wrestling
  • Crowdfunding: Kickstarter
  • Button Shy Wallet Games
  • Player Count: Two Player Only Games
  • Game: Super Pocket League Extreme Wrestling
  • Rating: 6.45/10 from 12 users

    Description

    In SuperP.L.E.X. Wrestling, players each take the role of an intergalactic pro wrestling superstar and battle it out with over-the-top moves in hopes of being the last wrestler standing!

    Players start off by assembling their unique hand of 6 maneuver cards, which they will use as their arsenal in the battle ahead. Players also position their wrestlers on a "Ring", which will become an important part of their assault, as where they and their opponent are in the ring at any given time could equal some BIG damage opportunities...if you play your moves right!

    Played over the course of rounds, each round starts with a "Lock-Up" in order to determine who will start with the offensive edge. After the Lock-Up, each player then position their maneuver cards as "Offense" or "Defense" depending on who won the Lock-Up. One by one, players reveal their face down maneuver cards to see if the player on Defense was able to correctly guess what type of maneuver their opponent played. If they guess correctly, the opponent's maneuver is countered and the Defensive player now goes on the Offense! If they guessed wrong, the player on Offense gets to execute their maneuver!

    Maneuvers become more and more deadly the further along in a combo they are, so do your best to juke and jive your Defensive opponent to get the most out of your combo! The wrestlers themselves get more deadly as well! Once a wrestler's stamina goes below 1/2, they get to add their super effective Finishing Maneuver card to their arsenal to help turn the tide of battle!

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