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Sub Runners
Sub Runners
by (Self-Published)
Player Count
3

Player Ages
13+

Playing Time
1 hour to 2 hours
Categories
  • World War II
  • Spies/Secret Agents
  • Designers
  • Brian Churchman
  • Artists
  • Brian Churchman
  • Family
  • Submarines
  • Rating: 0/10 from 0 users

    Description

    Sub Runners is a historical-fiction Pacific submarine adventure.

    STORY

    In 1942, As VJ day looms near, Maximillion Erhardt directs a secret submarine full of Chinese gold to secret locations to secure retirement gold for Nazi SS. Gary Shaft, a captain in the American Navy, is on the hunt for the submarine and, most importantly, the gold. Meanwhile, Hajime Yamamoto stockpiles ammunitions and weapons to mine the incoming American Fleet.

    A generation later...

    America Shaft looks on as her son Kirk dives deeper than he has ever swam before checking on a local tip about the Nazi Gold. The modern spy and government infiltrator, Olli Valentiner, manipulates the local governments, listing the Shafts as enemies of state. In other news, a string of murders has occurred across Asia as the twins, Hero and Kira Yamamoto leave their mark on the traitors who lost their family’s wealth.

    GOALS

    Sub Runners is a card-driven deduction game for three players. Players take on the roles of three families: The Erdharts, The Shafts, or The Yamamotos. Players gather resources across the world trying to complete their initial goals. The Erhardts: to make three gold deposits, The Yamamotos: to sink the search Corvette, and The Shafts: to sink the submarine. Once the submarine has been mined, Heinrich dies, or the submarine completes three drops, it crashes somewhere in the vast ocean.

    The final goals now come to bear. The Shafts must find the crash in the ocean and then recover the gold. The Yamamotos may recover the gold or kill all the other players. The Erhardts may kill the other players or defend the crash site until one of the play decks has been exhausted to win.

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