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Stregherie: La Sfida
DescriptionA game of averts and spells for subversive witches! Diana, the queen of the witches, has passed on, through her daughter Aradia, the knowledge of the old religion to the women of the people; explaining to them how to perform averts to avenge the oppressions they have suffered. Goal of the game Distribute to each player 4 Ingredients Cards at random (5 in the case of Morgana), place on the table 5 Conjurors to complete and 4 free Ingredients Cards face up, thus forming the Witches "Market". Starting with whoever last stroked a cat (in case of a tie, whoever stroked a black cat wins), each player must place a minimum of 1 ingredient up to a maximum of 3 on one or more of the Conjurors on the table. If he or she cannot do so, he or she must reveal his or her hand to his or her opponents and turn over the cards in the Ingredient Cards deck until he or she finds one that can be used on a Conjuring. Cards thus uncovered and unused should be shuffled back into the deck. In addition to playing Ingredient Cards, during his or her turn, each player may also perform the following actions in any order (even BEFORE placing the ingredient on the Conjuring)
The following steps are also performed before passing the turn:
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