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Storm Over Madrid 1936: "Miracle of November"
Storm Over Madrid 1936:
by Battles Magazine, Headquarter Games (2020)
Player Count
2

Playing Time
1 hour to 4 hours
Categories
  • Wargame
  • Civil War
  • Designers
  • François-Xavier Euzet
  • Angel Ballesteros
  • Mechanisms
  • Area-Impulse
  • Area Movement
  • Dice Rolling
  • Artists
  • Olivier Revenu
  • David Prieto
  • Family
  • Magazine: Battles
  • Country: Spain
  • Cities: Madrid (Spain)
  • Spanish Civil War
  • Interwar
  • Player Count: Two Player Only Games
  • Rating: 7.58/10 from 12 users

    Description

    "Storm Over Madrid 1936: Miracle of November" simulates the fighting that took place during the attempt to capture of Madrid, that lasted between October 1936 and January 1937 during the course of the Spanish Civil War. A long and bloody siege affair.

    "Storm Over Madrid" uses a modified version of the well-known area-impulse wargame system. The modifications to the original system are many and carefully considered. Besides a new morale points system that highlights the intrinsic febrility of the Republican side, support points that oblige players to plan ahead and event chits, our combat system has several new concepts: defensive fire and counter-attacks, automatic losses depending on the intensity of the battle... Attacks are never free and the actual decision to attack must be thought through carefully.

    One game turn represents a week and the game runs from 9 October 1936 to 21 January 1937 (15 turns). 2 short scenarios and a campaign game allow you to play the battle from start to finish, with each scenario requiring a different style of play.
    Units are for the most part battalion strength. The Nationalists have the (Spanish) Legion and Moroccan troops, while on the Republican side there are anarchists, communists and the International Brigades.

    An interesting 2 player wargame, one that is fun to play and historically correct. It’s a game that allows you to understand the ins and outs of this asymmetric siege by revisiting a game system that has already proved its worth.

    -description from designer

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