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Storm Over Dien Bien Phu
Storm Over Dien Bien Phu
by Multi-Man Publishing (2014)
Player Count
1 to 2

Playing Time
3 hours
Categories
  • Wargame
  • Modern Warfare
  • Vietnam War
  • Designers
  • Nick Richardson
  • Brian Youse
  • Mechanisms
  • Area-Impulse
  • Area Movement
  • Simulation
  • Dice Rolling
  • Events
  • Artists
  • Nicolás Eskubi
  • Family
  • International Games Series
  • Country: Vietnam
  • "Storm Over" area impulse series
  • First Indochina war
  • Theme: Siege
  • Rating: 7.57/10 from 148 users

    Description

    Storm Over Dien Bien Phu is a 2-player wargame simulating the Battle of Dien Bien Phu from March to May 1954, focusing on the French central strongpoints of Gabrielle, Anne–Marie, Beatrice, Eliane, Claudine, Huguette and Dominique. One player controls the French forces, and the other player controls the Viet Minh forces.

    In the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible—defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climactic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), and crumbled under the unrelenting pressure of the Chinese–backed Viet Minh forces.

    Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle.

    Additional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Detonate Mine Shaft”, “Rats of the Nam Yum”, “Giap Demands Success”, “Propaganda”, “Débouchez à Zéro!”, and “B-26 Bombers”.

    Game Scale:
    Turn: 1 week
    Map: Area
    Unit: Infantry Platoons/Companies

    Game Inventory:
    One 22" X 34" mapsheet
    One and a half countersheets (264 5/8" counters)
    One 12 page Game Rulebook
    Card deck with 55 full-color cards
    Four six-sided dice

    Complexity - Low
    Solitaire suitability - Low
    Playing time - Up to 3 hours

    Designer: Nick Richardson
    Developer: Brian Youse
    Game Artwork: Nicolas Eskubi

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