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Steamwork Arena
Steamwork Arena
by Invisible City Productions, (Web published) (2008)
Player Count
2 to 6

Playing Time
10 minutes
Categories
  • Fantasy
  • Science Fiction
  • Bluffing
  • Fighting
  • Miniatures
  • Print & Play
  • Designers
  • Jonathan Leistiko
  • Mechanisms
  • Action Point Allowance System
  • Auction/Bidding
  • Betting/Wagering
  • Rating: 0/10 from 0 users

    Description

    Steamwork Arena is a quick playing, diceless, customizable, miniature-based fighting game. You're the pilot of a steamwork mecha in an arena battle with one or more other mecha. During play, you move your mecha's miniature around an un-gridded playing area, attacking and being attacked by your opponent(s).

    Here's the big gimmick: You have a special card for your mecha. This card is called a template. Your template keeps track of your health. It also keeps track of which one of 5 modes you're in. Your mode dictates your attack, defense, energy, movement, and the range of your ranged attacks. During play, you'll shift from mode to mode as your needs change. As you take damage, modes will "shut down" and become unavailable to you. You win the game by dealing enough damage to your opponent(s) to shut down all of their modes.

    Here's the small gimmick: There are no dice. During play, you'll spend energy to attack and defend. To do this, you hide energy tokens in your hands and your opponent gets to pick a hand. The number of tokens in the selected hand determines how strong your attack or defense is. All tokens in both hands get spent. This "pick-a-hand" mechanic encourages bluffing and strategic play that's atypical for miniature games like this.

    http://www.invisible-city.com/play/474

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