Advertisement
|
Starship Strike
DescriptionThese rules are designed for a player to control many capital ships in a major fleet action. They are designed to allow players to refight the huge space battles of the Exterminator War. There are a couple of other sets of Universe-based rules already in existence.
This set of rules are another step in the abstraction process, designed to make a battle playable in an hour or less, and several battles in a campaign context practical in an evening. Inevitably, that original system has mutated somewhat in its conversion to the Universe, and this system is an attempt to reflect the doctrine and practice of 300+ years of space combat in the Universe. Space battles in the Universe generally take place in the orbital space around a colony world. Combat is generally not 'to the death', and fleets will usually withdraw if overmatched. Combat is also very greatly influenced by political constraints and the consequent rules of engagement. Similarly, the loss of a capital ship is a major economic loss as it takes a year and a half to build a replacement, and it has significant credit value. (See the Macro Rules for the Humanity Will Prevail Campaign). Captains and admirals are schooled with the prevailing ethos – which is that if an enemy ship breaks off combat you let it go (after all, it might be you next time). Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
Similar Games
|
Best Sellers
Board Games
|
Comments (0)