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Stapeldammen
DescriptionTwo Variants of "Stapeldammen"There are at least two different games called "Stapeldammen" (i.e. "stacking checkers"), which are played in the Netherlands. They are both boardgames of abstract strategy. Variant IStapeldammen I has been reported to exist at least since the early 1960s, although it may be much older. It is played on a 10×10 checkers board with 20 pieces each. The goal is to capture or block all pieces of the opponent. The usual rules of International Checkers apply, notably backwards capture and maximum capture. But there are three exceptions:
Draws appear to be impossible in Stapeldammen. Stapeldammen was an inspiration for Emergo.
Variant IIStapeldammen II was probably created by Tim ter Kuile in the late 1960s. Rules: Stapeldammen II is played on a checkered board of 10x10 squares. The left corner square of White must be dark. Each player (either called "White" or "Black") owns 20 men of his color, either light or dark ones. Initially these men are stacked in twos on the player's first two rows and thus forming stacks. Gameplay proceeds only on the dark squares. Black starts. The pieces (single men and stacks alike) may move one square diagonally towards the opponent unto the adjacent square, if it is vacant, until they reach the opponent's back row, where they cannot move any longer (but still capture!). The man on top of a stack determines its ownership. It is not permitted to pass a move. You can capture opponent's men, which are on diagonally adjacent squares by leaping over them. The piece performing the capture must land immediately beyond (similar to the short checkers leap) on a vacant square. It is allowed to jump forwards or backwards. Opponent's men that were leaped are taken immediately and are placed beneath the leaping piece so that stacks are formed or increased in height. If a stack is leaped only its upmost man is captured. Capturing must continue as long as possible and the sequence must be taken which captures most. A stack may only be leaped more than once in a turn if another man is captured in-between. Captures have priority over non-capturing moves. The game ends when (at his turn) a player is unable to move. Each player receives as many points as he got men on the opponent's back row including opponent's men which are there under his control. Any men that are not on either player's back row are considered to be neutral and are not counted. The player who got more points wins. It is exceedingly rare that both players achieve the same number of points, which would result in a tie. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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