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Stalag 18
Stalag 18
by Gen-X Games (2012)
Player Count
2 to 6

Player Ages
12+

Playing Time
30 minutes
Categories
  • Card Game
  • Dice
  • Bluffing
  • Expansion for Base-game
  • World War II
  • Designers
  • Óscar Arévalo
  • Mechanisms
  • Set Collection
  • Hand Management
  • Artists
  • Sergi Marcet
  • Rating: 6.02/10 from 15 users

    Description

    Stalag 18 is the expansion of Stalag 17. This new version takes the basic game, focused in a familiar public, to become it to a more tactic game, deeper, for a more demanding players.
    The expansion is ready to play with all or just few of the new rules, so the complex grade is decided by the players.
    New actions are added to the basic ones. Now all the cards, even the no useful for the jailbreak plan in a turn, can help with the tactics.
    The new warehouse cards can be taken during the game to help, in a critic moment, to the players to get all the objects. But the guardians will keep an eye on them, if they realize who is dealing with these new cards.
    And finally, now the player can choose among 6 prisoner tokens which prisoners will attempt to escape in each jailbreak phase. Each prisoner has two special skills and different prisoner values, what gives to the game a deeper theme.
    And finally the expansion bring all components for a six player game.


    Stalag 18 es la ampliación para el juego Stalag 17 que transforma el juego básico, enfocado a un público familiar, en un juego más táctico y mucho más profundo para jugadores más exigentes.
    La ampliación está preparada para que los jugadores puedan añadir al juego básico todas o algunas de las nuevas reglas, por lo que el grado de complejidad lo ajustan los jugadores a su gusto.
    Se añaden nuevas acciones a las básicas, que harán que todas las cartas, incluso los objetos que no sean útiles para el plan de fuga de ese turno, sean útiles para las tácticas de los jugadores.
    Las nuevas cartas de almacén pueden ser elegidas en medio de la partida para ayudar a los jugadores a tener el objeto necesario en el momento crítico, aunque los guardias los vigilarán más al verlos negociar con ellos.
    Finalmente los jugadores podran, cada turno de fuga, elegir los prisioneros que serán los que intenten escapar entre su grupo de soldados, cada uno con sus habilidades especiales y sus puntuaciones de prisioneros diferente, lo que da una profundidad temática muy grande.
    Finalmente se añaden componentes para un sexto jugador.

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