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SS Tiger Keil
SS Tiger Keil
by Sima Tiger Studio
Player Count
1 to 2

Player Ages
10+
Categories
  • Wargame
  • World War II
  • Designers
  • Silvio Priem
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Chit-Pull System
  • Simulation
  • Variable Phase Order
  • Artists
  • Silvio Priem
  • Rating: 0/10 from 0 users

    Description

    SS Tiger Keil is a two-player war simulation game that recreates the extreme fighting opposing the German II SS-Panzer Corps and the Soviet 5th Guards Tank Army employing a modern and innovative twist in gameplay.

    Prologue

    “…within the wide ranging continuous battle, a week after the Germans started Operation Zitadelle the Soviets finally launched powerful counterattacks against the Germans. One engagement stood out in the south at Prokhorovka, the 5th Guards Tank Army counterattacked the II SS-Panzer Corps, resulting in a large clash of armor just outside the settlement on 12 July 1943...”

    Estimates vary about the numbers involved but it generally thought that a combined total of over a thousand tanks clashed that day, which today proves to be incorrect.

    Product

    • A “classical” revamped war board game portraying the 12th of July climatic battle at Prokhorovka;
    • Game concept complexity targeted at a specific audience such as:
      o Memoir 44 players;
      o Axies & Allies players;
      o Although, very suitable to new or experienced wargamers;
    • Streamlined gameplay mechanics offer adequate pace of play;
    • Gameplay delivers operational and tactical feelings, depending on what the player is doing;

    Quality Compliance
    • Initial design captured 100% sourced realistic historical data (based on George Nipe Jr. study);
    • Map and OOB reflects most updated information about the battle;
    • Game may reflect most updated and accepted outcome of the battle, but the game system guarantees that every game is totally different;
    Features
    • Stacking: 1 combat unit per Hex;
    • No CRT (no security echelons in combat);
    • No Halving Calculations (only minor additions and subtractions);
    • Armor range firing (up to 1.5 km for the Tiger I);
    • LOS (1 rule);
    • Maximization of Mechanics Streamlining (focused on learning pedagogics);
    Scale
    • A hex represents approximately 750 Meters of terrain from side to side;
    • Each turn represents an average time span from 1 to 2 hours;
    • Combat units are mostly infantry regiments, Mechanized, Tank Brigades and Panzer Kampfgruppe;
    • Some units add simple chrome to the game and gameplay;
    Play Time
    • Scenarios range from 1/2h to 4-5 Hours

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