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SS Amerika
SS Amerika
by 3W (World Wide Wargames) (1990)
Player Count
2 to 4

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Joseph Miranda
  • Mechanisms
  • Hex-and-Counter
  • Family
  • Alternate History
  • Theme: Nuclear option
  • Rating: 6.14/10 from 53 users

    Description

    SS Amerika (formerly entitled Case Geld) is an operational level game of hypothetical Axis invasions of North America in the World War II era. Based on actual plans and historical data, SS Amerika includes such critical factors as mobilization, national morale, technological developments, and specialized units. Both Basic and Optional rules are provided. Scenarios include an Axis invasion of an unprepared U.S. in 1941; a full scale conflict in 1944; and several "future" scenarios showing what might have happened if the war had continued into the late 1940's. Units represent regiments, divisions, corps, fleets, and air groups."

    "1530 HRS. THURSDAY JULY 2nd, 1944 - Spearheaded by 8 panzer corps, Panzer Armee Amerika today broke out of its embattled bridgehead north of Boston and split into 2 columns - one heading south for New York, the other striking inland towards Buffalo. Seven U.S. divisions aare reported trapped in the 'Pantucket Pocket'..."

    "1900 HRS. SATURDAY, AUGUST 1st, 1944 - Opening a new phase in America's life and death struggle with the fascist invaders, the Imperial Japanese Army today stormed ashore at the Central California coastal town of Cambria. As U.S. reinforcements hurried south to the new danger point, U.S. Chief of Staff George C. Marshall was quoted as saying, 'We'll cut them to ribbons if they move inland.' Meanwhile the Air force is flying round-the-clock missions against the Japanese navy transports..."

    "1745 HRS. TUESDAY, SEPTEMBER 15th, 1944 - American partisan forces under General George S. Patton today left their mountain fastness to strike back at the Nazi invader. Patton's irregulars savaged enemy columns and attacked isolated garrisons over a wide area of East Tennessee and North Carolina. Fighting continues as thousands of liberated Americans flock to join Patton's unorthodox forces..."

    Game Contents:
    • 1 32-page rulebook
    • 1 alternate history
    • 4 full-color maps
    • 800 die cut counters
    • 2 six-sided dice
    • 1 plastic tray

    Players: Two or more
    Playing Time: 3-15 hours depending upon the scenario chosen.

    (source: the game box back)

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