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Squirrel Wars!
Squirrel Wars!
by (Self-Published) (2023)
Player Count
2 to 4

Player Ages
15+

Playing Time
20 minutes to 45 minutes
Categories
  • Wargame
  • Fighting
  • Humor
  • Animals
  • Designers
  • Shaun Sunday
  • Mechanisms
  • Action Point Allowance System
  • Stock Holding
  • Dice Rolling
  • Player Elimination
  • Take That
  • Artists
  • Shaun Sunday
  • Family
  • Animals: Squirrels
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Squirrel Wars! is a game of quick wits and quicker action!
    Battle your friends in a struggle to be the Last Squirrel Standing, or hoard away enough acorns and
    find the Golden Acorn (there’s only one!) to win.

    Place a Tree Base in each of the marked spaces in the corners of the board.
    Place one Tree Standee in each of the large squares on the play area.
    Each player takes a health bar and sets it to 10 (once it hits Zero you're dead!)
    Shuffle and place the Chance Deck on its marked space to the side of the board.
    Place the Acorns within reach of all players.
    Each player selects a squirrel type and mini, and places it on a square adjacent to their chosen Tree Base.
    Roll 1d6 each, the player with the highest roll goes first, and play passes to the left.

    ACORNS:
    Acorns are a multi-function resource.
    They can be used as ammo if you find a Slingshot, can be used to heal while drinking from the fountain, or in conjunction with the Golden Acorn you can collect 50 acorns to win the game (ONLY works if you also have the Golden Acorn card.).

    THE GOLDEN ACORN:
    Only one exists in the game, and it is hidden in the Chance Deck, you must hop around to find Chance Squares (golden outline) and test your luck to find it.

    ACTION POINTS.
    Each player starts their turn with 6 Action Points (AP).
    These determine how many spaces you can move, and how many Actions you can take during your turn.

    ATTACKING:
    Roll the Combat Dice to determine whether you hit successfully, and how hard.
    Your opponent can choose to roll defensively, but they must score the same or higher to block your attack.
    Once you hit Zero Health - You're out of the game unless someone pulls the Night of the Scampering Dead, or you have enough acorns to burn for a once-only resurrection!

    CHANCE CARDS:
    If you land on a Gold Square, you must draw from the chance deck.
    You must read the card aloud, and follow the directions on the card BEFORE continuing your turn.
    E.G ‘You drop and break your acorn!! Lose 1 Acorn’
    There are Three main types of cards – Boon, Bane and Surprise! cards.

    —description from the designer

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