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Things From Another World
Spy Car
Spy Car
by (Self-Published) (2021)
Player Count
1

Player Ages
12+

Playing Time
30 minutes to 45 minutes
Categories
  • Card Game
  • Abstract Strategy
  • Dice
  • Movies / TV / Radio theme
  • Spies/Secret Agents
  • Print & Play
  • Designers
  • Sean Young
  • Mechanisms
  • Dice Rolling
  • Action/Event
  • Once-Per-Game Abilities
  • Events
  • Die Icon Resolution
  • Re-rolling and Locking
  • Artists
  • Sean Young
  • Family
  • Solitaire Print and Play Contest
  • Player Count: Solitaire Only Games
  • Components: Dice with Icons
  • Rating: 0/10 from 0 users

    Description

    You are a Secret Agent. You have the best gadgets, the best smile, the best lines, the most fashionable wardrobe. And the coolest thing you have is your awesome Spy Car. You have all the goodies at your disposal, Oil Slicks, Machine guns, Rockets, Tire slicers, Armor, Solid Rocket Boosters, ejection seats, MP3 player, GPS, and often a supermodel or famous love interest in the passenger seat. You’ll need all that and more if you wish to out maneuver and out gun all the goons, ninjas, and thugs trying to run you off the road. So make sure your clothes are impeccable, your hair in place, and buckle up for a ride!

    In Spy Car, you have one goal. Eliminate enough of the Bad Guy's cars to force out the Boss Car. Kill the Boss Car and you win. If you lose all your Vehicle Damage or Health before then, you lose.

    You start the game with 6 gadget cards, which give you special abilities above and beyond what you can normally do with your die rolls. You also place out a grid of enemy vehicles cards according to the diagram on the city you are in.

    Each turn, you roll 8 standard dice, and 1-4 specialty dice, which are skewed to certain abilities. The specialty dice can give you certain results you are looking for easier, but there is also a Danger result not found in the regular dice, so you need to weigh that risk into your decision on how many to roll. You will use the die results for their basic abilities, or to power up gadgets or combos, which will help you eliminate the enemy's spy vehicles.

    Your goal is to eliminate the Boss Car at the end of the wave. Once 10 vehicles are eliminated, the Boss Car comes out. You win the game if you eliminate the Boss. You lose the game if either your health or vehicle damage is reduced to zero.

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