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Spec Ops: A Gruntz Module
Spec Ops: A Gruntz Module
by ClearHorizon Miniatures (2015)
Player Count
1 to 4

Player Ages
10+

Playing Time
1 hour, 30 minutes to 1 minutes
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Print & Play
  • Designers
  • Harold Crossley
  • Mechanisms
  • Dice Rolling
  • STR-04 Solo Game
  • Measurement Movement
  • Rating: 0/10 from 0 users

    Description

    SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.

    NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!

    NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack enemy cybernetics with SLAM modules!

    NEW MISSIONS: Eight new missions along with a branching campaign make running your games easy and interesting.

    NEW TEAM TYPES: Choose from eight different types of teams with their own unique perkz each and further customize your troops with Species Traits to represent Aliens and Humans.

    NEW OFF-BOARD RESOURCES: Light up your enemy with a UAV drone, or maybe an orbital strike with your new off-board resources.

    NEW CAMPAIGN MODE: Advance your skills, build up your equipment stores and nurse your wounds with the new campaign mode that keeps your operatives from game to game.

    Includes Supplement #1: Squads, Solo and Co-op!
    This Supplement contains rules for using regular squads in your game as both additions to your force, as opposing forces controlled by the other player, or as non-player controlled forces in solo and co-op play.

    This supplement also contains a solo/co-op scenario which pits two SpecOps operatives trying to escape from indigenous personnel.

    The Gruntz Ver 1.1 rulebook is required for this module.

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