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Things From Another World
Space Warriors: The Quest
Space Warriors: The Quest
by King Leisure Concepts Ltd (1988)
Player Count
2 to 6

Player Ages
8+
Categories
  • Adventure
  • Deduction
  • Space Exploration
  • Designers
  • (Uncredited)
  • Mechanisms
  • Scenario / Mission / Campaign Game
  • Race
  • Artists
  • (Uncredited)
  • Rating: 0/10 from 0 users

    Description

    Aliens have established a secret base on one of the planets of our solar system and their intentions are without doubt hostile. They are servants of the 'Nameless One' from the doom world at the centre of the Empire of Galactic Darkness, a place totally malevolent to all human life, a place alien even to normal cosmic laws. They must be stopped, our only hope are the Space Warriors.

    Earth has received eight reports from the planetary/moon leaders stating they are clear of aliens. One of these reports is wrong. The Space Warriors must blast off from Earth, their mission twofold: The Warriors must, by a process of elimination, find out which report is wrong and discover the hidden alien base; and each Warrior must collect a super weapon from the distant planet Pluto. When a Warrior has the super weapon and knows which report is wrong, they must return to earth to expose the aliens and win the game.

    Using dice, Warriors select mission cards to decide their destination. On arrival, they look at the top knowledge card to confirm a report. At any time, a player may break away and land on Pluto to collect a super weapon, while avoiding black holes and Planet Doom.

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