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Space Survival
Space Survival
by Technica Ltée. (1983)
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour
Categories
  • Science Fiction
  • Wargame
  • Designers
  • Stéphane Pilette
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • (Uncredited)
  • Rating: 0/10 from 0 users

    Description

    Known as "Survie 2000" in French.

    Two planets are in desperate need of the Uranium found on a third. Whoever brings back the most to his planet, facing natural dangers and the enemy's might, wins.

    Ships come in four types: Astrobase (strongest, initially carries everything else), Fighter (fast but weak), Battle-Cruiser (medium strength, carries Laser Gun and Force Field Transmitter) and Carrier (slowest and weakest, transports the Uranium [NOT the Fighters] --may steal the cargo of another Carrier). Each is rated in Offensive Potential, Defensive Potential and Motion Potential (which is also the Firing Range). Laser Guns are immobile firing platforms; Force Field Transmitters are obstacles and may be combined to erect linear barriers (when their separation is at most 3 hexes).

    Natural obstacles include Magnetic Storm Zones, Asteroids (fixed and mobile) and a Black Hole. Combat uses a classic odds-ratio table (CRT), with possible results being destruction, breakdown (out of action for a turn) or deviation (moving the ship 3 hexes) --the aggressor may suffer as well as the defender, depending on the odds. Collisions can occur but not on purpose (no ramming).

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