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Space Defenders: The Upgrades
Space Defenders: The Upgrades
by nestorgames (2018)
Player Count
2 to 4

Player Ages
8+

Playing Time
15 minutes to 30 minutes
Categories
  • Science Fiction
  • Expansion for Base-game
  • Video Game Theme
  • Designers
  • Néstor Romeral Andrés
  • Artists
  • Néstor Romeral Andrés
  • Rating: 9/10 from 1 users

    Description

    This expansion for Space Defenders allows defenders to be upgraded during play, just like in the arcade games of the 70s and 80s.

    EQUIPMENT

    - 4 spaceships in four colours (the defenders) with 2 cannons each (for dual fire).

    - 4 spaceships in four colours (the defenders) with 3 cannons each (for triple fire).

    - 4 rapid-fire tokens in four colours.

    HOW TO PLAY

    Keep the upgrade tokens aside.

    During play, just as with the bomb, players can buy upgrade tokens as follows (remember that if your tiles can’t add up to the price exactly — you do not get any change back for overspending):

    Dual fire

    Spend 10 points from your reserve to upgrade your defender to dual fire. Replace your defender with the dual-fire one. During play, your defender shoots twice in the shooting phase (you only move once at the start of your turn, then shoot twice). Remember to reinforce the horde if needed, after each shot.

    Triple fire

    If your defender has already been upgraded to dual fire, you can upgrade it again to triple fire (same procedure) by spending 10 points. During play, your defender shoots three times in the shooting phase (you only move once at the start of your turn, then shoot three times). Remember to reinforce the horde if needed, after each shot.

    Rapid fire

    Spend 15 points from your reserve to upgrade your defender to rapid fire. Take the rapid-fire token of your colour and place it before you. With rapid fire, you can shoot once mid-move, and then shoot again at the end. This means that your defender still moves in a straight line, but it can shoot once from any of the spaces it crosses during the move, and then shoot as normal after ending the move.

    Combined

    Notice that both dual fire and triple fire can be combined with rapid fire, providing the defender with massive firepower: The defender shoots two or three times mid-move, plus another two or three times after the move.

    -description from designer

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