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South Africa: The Death of Colonialism
South Africa: The Death of Colonialism
by SPI (Simulations Publications, Inc.) (1977)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Irad B. Hardy
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Redmond A. Simonsen
  • Family
  • Magazine: Strategy & Tactics
  • Country: South Africa
  • Continent: Africa
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    "South Africa: The Death of Colonialism", is a two-player operational level wargame simulation of a possible revolt of that nation's Black majority (Black Nationalists) against the White South African government (Republic of South Africa Government) and of the government's reaction to such a revolt.

    Victory points are awarded each player for reduction (or destruction) of their opponent's units and control of certain map hexes. An automatic victory is attained if the ratio of points gained by either player reaches 3:1, otherwise play continues indefinitely (the standard scenario postulates that the Republic of South Africa will eventually collapse).

    Variable events can prolong the game each turn until one side wins (or surrenders).

    Game Scale:
    Turn: 1 Week
    Hex: 37.2 Miles / 60 Kilometers
    Units: Company to Battalion

    Game Inventory:
    One 22 x 34" full-color mapsheet
    One dual-side printed countersheet (200 1/2" counters)
    One 8-page South Africa rules booklet
    One 6-sided dice

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