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Things From Another World
Puzzle Master
Solar Slice
Solar Slice
by Dust in the Wind Games (2014)
Player Count
2 to 6

Player Ages

Playing Time
46 minutes
  • Card Game
  • Space Exploration
  • Designers
  • Dustin Cosby
  • Mechanisms
  • Trick-taking
  • Area Control / Area Influence
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 6.8/10 from 5 users


    Publisher's Flavor Text:

    The year is 2645. Earth’s governments have all fallen. Corporations now run the planet.

    After the Fast Food Wars of 2483, pizza corporations emerged as the dominant ruling entities of the planet.

    In 2640, life was discovered in six previously unknown galaxies. Recent advances in space travel now make it possible to leap to and from these galaxies in minutes.

    Now, Earth’s pizza corporations are in a race to become the most well known pizza franchise in the universe.

    Publisher's Description:

    Winning the Game: In Solar Slice, each player assumes the role of a Pizza Corporation. At the end of the game, the corporation with the most points wins.

    Game: A game consists of 4 rounds.

    Round: Each round consists of 4 phases: Galaxy Prime, Marketing, Delivery, and Scoring.

    During the Galaxy Prime Phase a launch card is revealed which establishes both the Galaxy Prime (the trump color), and the Scoring values of each galaxy for the round.

    During the Marketing Phase players place a Marketing Ring onto the board in any galaxy they choose. This helps to protect their interests in that galaxy from sabotage.

    During the Delivery Phase, players make a total of 10 Deliveries. A Delivery consists of each player playing 1 card from their hand The winner of each Delivery advances their pawn in a galaxy of their choosing. Players win deliveries by either playing the highest numbered card of a starting color, or the highest Galaxy Prime card. Any sabotage cards played during the Delivery decrease a chosen player's advancement in a particular galaxy.

    During the Scoring Phase, players advance their pawns on the score track according to the values listed on the Launch Card associated with the round.

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