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Softwar
DescriptionIn Softwar, players are electronics intelligence operators, or in common parlance cyberspies. Their job is to assemble, deploy and control teams of specialist digital programs into the world’s electronic networks. Players choose and control a set of programs, each of which is represented by a dice. The value of any program is called its state. After setting up the board and assembling their teams, players take turns to run all of their programs. Programs come in two forms, Agents and Crypts. Every agent may take a number of standard actions including moving, supporting (recharging their teammates) and attacking. In addition to these standard actions, each agent has a single specialised action, chosen by its owner before the start of the game. Players use these specialised actions to create advantages and opportunities to successfully win the game. A player wins the game by either eliminating three out of four of their opponents Crypts (granting them access to the assets on which they sit) or by completely destroying their opponents team of agents. Components include:
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