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Things From Another World
Smuggler
Smuggler
by RMP Products (1982)
Player Count
4

Player Ages
18+

Playing Time
30 minutes to 45 minutes
Categories
  • Nautical
  • Economic
  • Humor
  • Designers
  • Mike Russo (II)
  • Mechanisms
  • Roll / Spin and Move
  • Events
  • Family
  • Theme: Smuggling
  • Rating: 0/10 from 0 users

    Description

    The object of the game is to smuggle two bails of contraband from the "Mother Ship" and then proceed to land without being busted.

    Each player selects a speedboat and corresponding color course to represent his/hervoyage across the board. There are three marked zones across the playing board. Each zone has both an eastern and western color course. Each zone should contain 2 stacks of corresponding game cards, marked EAST and WEST, placed face down on their allowed geographical spaces. There should be a total of 6 stacks of game cards on the playing board.

    THE PLAY... Play begins with each player rolling die. Highest roll starts from Florida coast first. Second highest goes next and so forth. Speedboats progress across the board according to the roll of the die. When a player lands on a space marked X he/she must pick a game card form the corresponding zone and comply with the requirements before returning card to bottom of respective stack. Players are to draw NO MORE than one card per turn.

    MOTHER SHIP & YOU'RE BUSTED... "Mother Ship" counts as one space to board and load. After reaching the "Mother Ship" each player must decide upon the quantity ( 1 or 2 bales) he wishes to load. The quantity of the load decides the degree of risk. If a player carrying 1 bale back to Florida draws a "You're Busted" card he/she must replace the bale back on the "Mother Ship", return his/her speedboat to start in Florida and try again. Two busts and player is out of the game. A player who risks to smuggle 2 bales on one trip back to Florida is automatically out of the game upon drawing a "You're Busted" card. (Exception see Pay Off Cards). The first player who successfully smuggles 2 bales back to Florida either on one trip or several is the winner.

    PAY OFF CARDS... When a player draws a "Pay Off Card" he/she should keep it for use when busted. After it is used return it to the bottom of the deck.

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