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Smooth & Rifled: The New Zealand Wars
Smooth & Rifled: The New Zealand Wars
by Dadi & Piombo (2014)
Player Count
2 to 4

Player Ages
12+
Categories
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Book
  • Post-Napoleonic
  • Designers
  • Lorenzo Sartori
  • Bjorn Cordes
  • Mechanisms
  • Simulation
  • Scenario / Mission / Campaign Game
  • Family
  • Country: New Zealand
  • Free Wargames
  • History: New Zealand Wars
  • Theme: M?ori
  • Players: Two Players Only Wargames
  • Rating: 0/10 from 0 users

    Description

    Smooth & Rifled: The New Zealand Wars

    includes additional rules (Maori, Tupara...) and lists to play the New Zealand Wars (early War).

    ADDITIONAL RULES

    Maori Leaders - Maori chieftains were better, more inspiring leaders than their British counterparts. But without formal discipline Maori were more dependent on their leaders. With the loss of a chief a war party would likely flee even on the brink of victory. To reflect this Maori Leaders count 4 (instead of 3) as per Breakpoiny.

    Tupara (double barrel shotguns). These weapons can fire twice before reloading. If the second shot is fired in the same activation it can only be fired at the same target that get a -1 on Firing Damage test. This reflects that the British usually went flat after the first shot because they expected the second shot.

    Hand weapons - They are melee weapons and allow a re-roll in melee.

    Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed bayonets. Bayonets can be fixed with one action, it can be also a Group Action.

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